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Cerwyn Taraman
Minmatar Phoenix Tech Industries Apoapsis Multiversal Consortium
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Posted - 2007.03.25 06:25:00 -
[1]
Good work guys!
I worked for a few years for a rapid prototyping service bureau. We had a 3D Systems Thermojet, Viper Si2 and 5 CNC Mills. Wish I could throw together some viper models, it does .001" resolution (1 thousandths of an inch) using a UV Laser (it is sterolithography).
If we were making those we would make a rubber mold of the viper part, and then just shoot up waxes to cast up a tree of models in base metal using a vacuum casting machine. Of course, the Viper itself is $200,000 as well as the cost of the various other machinery but this was for a large jewelry store doing lots of custom work.
I can't imagine a school actually having a lot of the equipment you have access to, SLA and 3-D Printers are super expensive.
Wish CCP would sell a chess set like this, would be really fun to have.
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Cerwyn Taraman
Minmatar Phoenix Tech Industries Apoapsis Multiversal Consortium
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Posted - 2007.03.27 16:43:00 -
[2]
Originally by: Jason Marshall Edited by: Jason Marshall on 27/03/2007 14:36:20 i wonder if i petition a glitch that my 'ships' dont have textures.....if they will send an artist to paint my pieces 
WE RE-PRINT THE ARBITRATORS TODAY!
I need someone to linke me to a picture of an arbitrator....I DONT KNOW WHICH WAY IS UP IN RHINO!
It acnt be hosted on eve files.
Can you show a picture of the way you have it oriented with all 4 viewports? In my previous job I worked with Rhino on a daily basis and also did rapid prototyping using STL files etc so maybe I can help you figure it out.
Cerwyn
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Cerwyn Taraman
Minmatar Phoenix Tech Industries Apoapsis Multiversal Consortium
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Posted - 2007.04.02 21:07:00 -
[3]
Sorry, lost the linky to the thread so didn't receive your response! You'll have to make some sort of support in there of course since it wont self-support.
Now, if you want those to be more free-form i'd print the arbitrator back pieces separately and then join them manually myself later.
As far as in Rhino, you should be able to join the 2 objects using BooleanUnion. Are you using Rhino 4.0? It will let you do boolean operations using Polysurfaces instead of just NURBS surfaces so you can try converting to a polysurface or vice versa (Mesh2Nurbs or Nurbs2Mesh I think are the commands).
Eve-mail me in-game and perhaps you can send me the Rhino file and I can get it working for you. Think I still have Rhino installed on the home machine :-)
Cerwyn
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